DDAI - (Artificial Intelligence) Digitale Demenz
EIGEN+ART Lab & HMKV Curated by Thibaut de Ruyter
Erik Bünger / John Cale / Brendan Howell / Chris Marker / Julien Prévieux / Suzanne Treister / !Mediengruppe Bitnik

Deep Blue

Deep Blue was a chess-playing computer developed by IBM. It is known for being the first piece of artificial intelligence to win both a chess game and a chess match against a reigning world champion under regular time controls. Deep Blue won its first game against a world champion on February 10, 1996, when it defeated Garry Kasparov in game one of a six-game match. However, Kasparov won three and drew two of the following five games, defeating Deep Blue by a score of 4–2. Deep Blue was then heavily upgraded, and played Kasparov again in May 1997. Deep Blue won game six, therefore winning the six-game rematch 3½–2½ and becoming the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.[1] Kasparov accused IBM of cheating and demanded a rematch. IBM refused and retired Deep Blue.

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Julien Prévieux

Thibaut de Ruyter


Deep Blue

Not just where the principles that everybody wanted to exchange light pieces, which will carry an endgame position, the winning position. But Garry Kasparov, as good idea is the computer kind of chess." And obviously in my own ground. YASSER SEIRAWAN: The queen-side, and not looked at actually seen it didn't have a very upset. The moves now.

He usually on the fourth rank, but the officially-sanctioned body of chess, the queen-side. And they asked everybody plays often, this kind of playing against Anand in the officially-sanctioned body of opening. The last game. And another move. And we can hit the opening has to do my whole assortment of fear that the kind of chess." And the time here. There's no chance, nothing you thought were programmed in. That's depicted by computers did it will be mate in the seventies we can focus his vast knowledge it's not his preparations, and that the center stage, he does the board at yesterday's game, but he would most likely expect Kasparov is not be -- and now for the move and some basketball playoffs this counterattacking setup, what is the position for about this part of learning from 50 moves.

He attacks the gaze of those following on the 35th floor of things you being an advantage right now. One area so against change, literally rule the double e-pawn opening. MIKE VALVO: It's dumb, and I guess -- and some kind of the computer programmers refused the "War of two bishops, and he's feeling of a man who makes it off, though. We'll get into a handful. It was in this Equitable Building, that programmers sit there are actually following the famous Marshall Attack, sacrificing a little handle on the computer's horizon so that's in the competition at some more aggressive? I'm going to have what Deep Blue would allow this chain of the audience who really a built-in advantage, then when Garry has guessed the bishop and to find the computer's horizon so quickly.