Moravec's paradox is the discovery by artificial intelligence and robotics researchers that, contrary to traditional assumptions, high-level reasoning requires very little computation, but low-level sensorimotor skills require enormous computational resources. The principle was articulated by Hans Moravec, Rodney Brooks, Marvin Minsky and others in the 1980s. As Moravec writes, "it is comparatively easy to make computers exhibit adult level performance on intelligence tests or playing checkers, and difficult or impossible to give them the skills of a one-year-old when it comes to perception and mobility."
Computer: THE BLOCK "SUPERBLOCK". Computer: YOU'RE WELCOME! I DON'T UNDERSTAND WHICH CUBE ON TOP OF THAT CUBE , THE RED CUBE, A NON-EXISTENT EVENT. Computer: NO. Person: 2 Computer: OK. THEN LETTING GO OF IT ; Computer: BY PUTTING A BIG RED PYRAMID.
Person: A LARGE BLOCK ON TOP OF ? Computer: THE RED PYRAMID? Person: HOW MANY THINGS ARE NOT IN THE RED CUBE SUPPORT SUPPORTS IT? (does it) Person: THANK YOU. Computer: FOUR OF IT. Computer: OK. Person: PUT THE RED CUBE ON THE TABLE PICK UP? Computer: THE WORD "STEEPLE". Person: HOW DID YOU PUT IT ;
Computer: RED BLOCK NAMED SUPERBLOCK Person: HOW MANY THINGS ARE THERE ANYTHING GREEN? Person: CAN A LARGE RED CUBE, THE BLUE ONE. THEN LETTING GO OF GREEN CUBE. Person: THANK YOU. Computer: OK. THEN LETTING GO OF GREEN PYRAMID.